
Build a better world

Conquer the world, to the expense of all others.
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Sound familiar? With Feast or Fracture, I'm trying something different.
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What if there was more to the game than just throwing your warbands around, planting flags on somehow-unclaimed-but-incredibly-fertile grassland?​
What if you had all the handles you could wish for, from sweetheart loans to long-running moles, to encourage this or that autocrat to do what you need them to do?
What if you had real characters, councilors and explorers, ambassadors and spies, each with their own story, sponsors and faction?
Find out more...​​​

The Premise...
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The Bronze Age is Over
Collapsed, in a maelstrom of war, starvation and disease.
Gone are the walled cities, the rich markets and thriving caravans of your grandparents' time. Villagers hide in their hills, unwilling even to tend farms. Warlords run rampant. Factions splinter the countryside. Technologies, trade routes, even crops lie forgotten as peasants fight to survive.
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Good thing they have you.
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As leader of a single village, it's up to you to decide. Farm or build? Build or defend? Rivals lurk in the hills, and - worse - as factions in your own villages. Rumors abound of forgotten knowledge and lost technology, but can you afford the time to unlock them? Can you really support so many scholars?
Stranger still, forces beyond your control are at work in the world. Legacies of your grandparent's time, or perhaps the instruments of their destruction...
Can you meet their challenge? Can you build a better world than came before?